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AnatoMe development

AnatoMe development

Background

AnatoMe is an experimental project that aims to teach students about human anatomy through an interactive hologram! The initiative was a joint venture funded by USC and Griffith University that included the purchase of a Microsoft HoloLens 2 device. My role in the project was to design and build the prototype that met these initial requirements:

Build a ‘Proof of concept’ multi-level simulation of a human arm using Augmented Reality. Produce an interactive model of an arm from hand to elbow, that when activated, can switch between levels of detail (such as skeletal, blood vessels, muscle, and skin).”

[Read more…]

HoloLens 2 development in Unreal Engine

HoloLens 2 development in Unreal Engine

Here are some useful findings when developing in Unreal Engine for the HoloLens 2:

  1. Getting started and installing the required plugins
  2. Creating a HoloLens 2 project in Unreal Engine
  3. Optimising project settings for augmented reality
[Read more…]

Characters

Characters

What are characters?

Create characters that your audience will root for!”

Characters are the lifeblood of your stories and the vehicle through which stories are told. But they have to be carefully crafted so they are believable, interesting, and we care about their situation.

Two key areas of character are:

  1. Characterisation – their viewable attributes (external).
  2. Motivation –  their wants and needs (internal).
[Read more…]
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