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merrill-first-principles-of-instruction

Merrill's First Principles

The ‘First Principles of Instruction’ by M. David Merrill is a compilation of the common elements identified in a number of existing instructional design theories and models.

Merrill
Empathy-Mapping

Empathy Mapping

Empathy mapping allows designers to get inside the minds of their learners to gain insight to their thoughts, feelings and the everyday things they do.

Empathy Mapping
blooms-taxonomy

Bloom’s Taxonomy

The revised taxonomy provides an easy to follow guide for creating learning objectives.

Bloom
adult-learning-principles

Adult Learning

Adult learning is a collection of assumptions and principles to guide the design of adult learning.

Adult Learning
the-heros-journey-image

The Hero’s Journey

A framework to write a compelling narrative that appeals to a wide range of people.

The Hero’s Journey
Flow-in-games

Game-Based Learning

Game-based learning is an approach that uses games as a vehicle to provide education or training.

Game-Based Learning
  • Instructional Design Overview
  • Adult Learning
  • Behaviourism
  • Cognitivism
  • Constructivism
  • Connectivism
  • 4-Door Model
  • Action Mapping
  • ADDIE Model
  • Agile
  • CCAF
  • Cognitive Load Theory
  • Empathy Mapping
  • Gagne’s 9 Events of Instruction
  • Game-Based Learning Overview
  • Gamification
  • Merrill’s First Principles of Instruction
  • Revised Bloom’s Taxonomy Review
  • SAM
  • Social Learning Theory
  • Augmented Reality
  • Design Thinking

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