gerardfriel.com

Digital Learning Design

gerard-friel
  • Home
  • Instructional Design
  • Game-Based Learning
    • Game-based Learning Overview
    • Gamification
  • Learning Technology
    • Artificial Intelligence
    • Augmented Reality
    • Unreal Engine
  • Blog
  • About
    • Contact

Create Your Own E-Learning Characters with Pictograms

E-Learning Challenge: Create Your Own E-Learning Characters with Pictograms

The Challenge

This ELH Challenge was to create your own E-learning Characters using a pictogram approach.

After checking out Mike Taylor’s great article on creating graphics, I ventured slightly off topic and went for an intergalactic theme to the challenge, creating the famous characters of R2D2, C3PO, and Darth Vader. I used PowerPoint as the image creation tool and utilised the program’s various shape tools.

star-wars

R2D2

R2D2 had some fairly standard basic shapes: a circle for the head, square for the body, and rectangles for the legs.

Once I had the shapes in place, I used the Shape Union tool to create the basic character.

To bring the character to life, I added some gradient filled components for the legs and feet. Small rectangles and lines were used to provide detail on the head and body.

r2d2

 

C3PO

C3PO required a greater number of components. The body, head, and arm shapes where combined using the Shape Union tool, enabling a gradient fill to be applied to the whole body.

In order to create the line on C3PO’s chest, a mixture of the Freeform Shape tool, Bezier Curves, and the Edit Points tool were used.

c3po

Darth Vader

The body components from C3PO were used to create Darth Vader. I added some extra shapes for the helmet and cloak.

The lightsaber was created using a number of Can Shapes of varying dimensions. The illuminated part has a thin white outline with an added glow effect.

darthv

The Final Characters

Here are the characters, formed from simple shapes and gradient fills.

star-wars

 

  • Bluesky
  • LinkedIn
  • Pinterest
  • Twitter

Home

  • Instructional Design Overview
  • Adult Learning
  • Behaviourism
  • Cognitivism
  • Constructivism
  • Connectivism
  • 4-Door Model
  • Action Mapping
  • ADDIE Model
  • Agile
  • CCAF
  • Cognitive Load Theory
  • Empathy Mapping
  • Gagne’s 9 Events of Instruction
  • Game-Based Learning Overview
  • Gamification
  • Merrill’s First Principles of Instruction
  • Revised Bloom’s Taxonomy Review
  • SAM
  • Social Learning Theory
  • Augmented Reality
  • Design Thinking
  • Artificial Intelligence

Copyright © gerardfriel.com