Using the Variant Manager to control an AR scene

Multiple configurations of a scene in Unreal Engine can be managed in C++ code or through visual scripting with Blueprints. However, these can become overly complicated as a project grows. Luckily, there is a new, visual, and user-friendly option for configuring an AR scene. It’s called the Variant Manager! These development notes are from AnatoMe, … Continue reading Using the Variant Manager to control an AR scene