Multiple configurations of a scene in Unreal Engine can be managed in C++ code or through visual scripting with Blueprints. However, these can become overly complicated as a project grows. Luckily, there is a new, visual, and user-friendly option for configuring an AR scene. It’s called the Variant Manager!
[Read more…]Building a UI for a HoloLens 2 app
When building a User Interface (UI) for a HoloLens 2 app in Unreal Engine, you don’t have to start from scratch. You can use some of the building blocks from Microsoft’s Mixed Reality Toolkit.
[Read more…]AnatoMe development
Background
AnatoMe is an experimental project that aims to teach students about human anatomy through an interactive hologram! The initiative was a joint venture funded by USC and Griffith University that included the purchase of a Microsoft HoloLens 2 device. My role in the project was to design and build the prototype that met these initial requirements:
[Read more…]Build a ‘Proof of concept’ multi-level simulation of a human arm using Augmented Reality. Produce an interactive model of an arm from hand to elbow, that when activated, can switch between levels of detail (such as skeletal, blood vessels, muscle, and skin).”